Game Development

My love for immersive world making doesn’t stop at live events. I am a game designer and developer with experience in Godot, Unreal Engine, Unity, Blender, and Substance 3D specialising in Godot 3D, audio-visual synchronisation, character design and custom shaders.

You can read about my own project, Folk Collector, [here]. With folk music as its focus, the game grew out of my background in traditional music, sound design and immersive media, and building it has expanded my understanding of how music, history and play can work together. 

I am available to bring that experience to your project, whether you’re a studio, an artist or a cultural organisation exploring games for the first time. I’m particularly interested in work that treats sound and music as part of the design rather than something added at the end, and in games that engage with tradition, heritage, storytelling and place. I also love to be challenged and surprised, and learn new skills quickly.

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Ceilidhs

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Live Electronic Performance (Tikoda)