2025 • Animation, Design, AV Tech, Projection Mapping

Theo was commissioned to create an immersive underwater environment spanning three LED walls and a 30 foot floor projection powered by four projectors. Delivering end to end, Theo handled storyboarding, modeling, texturing, animation, sequencing, framing, rendering, and all technical specifications and outputs. Built with a combination of Blender, Substance 3D, Unreal Engine and Resolume Arena the piece formed a cohesive world where sea life flowed seamlessly across the floor and up onto the screens, creating a continuous, interactive sense of depth and motion.

2025 • Animation, Design, AV Tech, Projection Mapping

Theo was commissioned to create an immersive underwater environment spanning three LED walls and a 30 foot floor projection powered by four projectors. Delivering end to end, Theo handled storyboarding, modeling, texturing, animation, sequencing, framing, rendering, and all technical specifications and outputs. Built with a combination of Blender, Substance 3D, Unreal Engine and Resolume Arena the piece formed a cohesive world where sea life flowed seamlessly across the floor and up onto the screens, creating a continuous, interactive sense of depth and motion.