2025 • Animation, Design, AV Tech, Projection Mapping
Theo was commissioned to create an immersive underwater environment
spanning three LED walls and a 30 foot floor projection powered by four
projectors. Delivering end to end, Theo handled storyboarding, modeling,
texturing, animation, sequencing, framing, rendering, and all technical
specifications and outputs. Built with a combination of Blender,
Substance 3D, Unreal Engine and Resolume Arena the piece formed a
cohesive world where sea life flowed seamlessly across the floor and up
onto the screens, creating a continuous, interactive sense of depth and
motion.



2025 • Animation, Design, AV Tech, Projection Mapping
Theo was commissioned to create an immersive underwater environment
spanning three LED walls and a 30 foot floor projection powered by four
projectors. Delivering end to end, Theo handled storyboarding, modeling,
texturing, animation, sequencing, framing, rendering, and all technical
specifications and outputs. Built with a combination of Blender,
Substance 3D, Unreal Engine and Resolume Arena the piece formed a
cohesive world where sea life flowed seamlessly across the floor and up
onto the screens, creating a continuous, interactive sense of depth and
motion.



